Looks fantastic !
Could someone share a link of 1, one, single game commercially published that makes use of VXGI, Flex and etc?!
Canāt wait to play with flow
Rise of the Tomb Raider has VXAO, which is just VXGI with the GI cut out.
Killing Floor 2 uses Flex for blood .
Plus, there are Fallout 4 (weapon debris), Dangerous Golf (fluids) and Bubble Lands (VR playground)
Not to mention commercial plug-ins for VFX, like Lucid Physics for 3ds or UniFlex for Cinema 4D
Thanks; but why did they use TressFX instead of NVidiaās hair I wonderā¦
Thanks for sharing, saya akan belajar tentang ini.
Well, since the prior game used it as well, it was probably just artistās choice since they already knew how it works. Plus since the first Tomb Raider game in the reboot series had it, Iām sure AMD made a push for the sequel having it as well.
VXGI+Volumetric Light
(not shown but itās the build with also Flex/Hairworks/HBAO)
watch?v=sW9DfHZM-Ak
do you have any plan for sharing ?
UE4.13.2 and VXGI in our Animation series:
Not yet. Itās really straightforward to add to the build i linked earlier with VXGI/Flex/Hairworks, it just take a lot of time, a couple hours? Itās not on a proper repository anyway.
Thank you for 4.14.3, but little problem. When I select soft body in flex, UE4 crashing. And I donāt understand how to fix it, try on 2 PC, and same problem.
Hey guys, ive made an account with github as a free user but I cant actually access thhttps://github/MaximeDup/UnrealEngine/tree/VXGI+Flex+HairWorks-4.14.3
i assume you need access to Epic games/Nvidia GamesWork repo
can you share how to reproduce crash and your error code/crash error message please.
ive managed to download the code library off nvidiaās site but im insure how to install it. Any ideas?
Do the Flex sample maps work for you? If you are having problems importing a new asset then if you can send me a DM with the source asset and some repo. steps then I can take a look.
Flow UE4 integration will be released shortly for 4.15, Waveworks should also see an update, but I donāt think youāll see a Cataclysm UE4 update in the near term.
We donāt have a timeline for Flex diffuse particles in UE4, but I saw that someone on forum had done an integration manually. Iāll add at task for it and see when we can get it scheduled.
Flow will indeed be updated from the Funhouse version to include self-shadowing.