Nvidia flex fluid with 4.11

Is it possible to get nvidia flex working with 4.11?
Im trying to make a demo with a liquid pouring from one cup to another.

It’s probably possible for someone to implement it into Unreal, but with a fair bit of effort. Though I personally don’t have experience in implementing third party stuff into the engine

Hi there,

https://github.com/NvPhysX/UnrealEngine/tree/FleX is currently using version 4.11.1

Cheers!

Hi, the Nvidia flex in unreal engine supports fluid sim for large scale collision bodies. In case of small scale collision volumes like a cup the fluid is not simulating properly because of inaccurate collision meshes and calculations. Did you achieve a fluid flow from cup to cup? If so, please share…

Thanks