I created a landscape spline to mark out a path, then assigned a mesh to the spline, and added a NavArea Class blueprint to it, with 0 cost.
My hope was that this will ensure that NPCs would prefer using the path (cyan color on screenshot) instead of running through the landscape, however that isn’t the case.
Any suggestions on how could it be possible for them to create a path and dynamically assign navigation preference to it?
I do not want to manually use Nav modifier volumes on paths and roads. I was hoping that I could set the default NavMeshBounds Volume cost to a higher cost and maybe that would entice that AI to choose my path as it has 0 cost, but that doesn’t seem like a possibility. This is the first time I am trying my hand at pathfinding and navigation, and there is a good chance the answer is gonna be obvious, but I cant find too much information on the topic and am completely stuck.
Could someone please tell me what I am doing wrong, and give tips on how to achieve the desired results.
ck.