NPC Spawner Mesh Assign Issue

Summary

Hello,
Whenever i try to assign any mesh (for instance sword) to any bone of my skeleton mesh in blueprint and use that Blueprint in NPC Spawner, then my sword on spawned NPC is transferred to root bone or at least it looks like that. I have noticed this issue for at least 2 weeks. Is there any solution for this?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Assign static Mesh to skeleton mesh in blueprint
    2.Assign that blueprint to npc definition
    3.Spawn NPC

Expected Result

Static mesh should be assigned to my selected bone

Observed Result

Static Mesh is transferred to root bone

Platform(s)

Any

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Hi there, @Loups.Idlez - you can follow NPC Spawner BP Static Mesh Parent Socket not working during game for updates on this. Thank you for the report!

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