Summary
Hello,
Whenever i try to assign any mesh (for instance sword) to any bone of my skeleton mesh in blueprint and use that Blueprint in NPC Spawner, then my sword on spawned NPC is transferred to root bone or at least it looks like that. I have noticed this issue for at least 2 weeks. Is there any solution for this?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Assign static Mesh to skeleton mesh in blueprint
2.Assign that blueprint to npc definition
3.Spawn NPC
Expected Result
Static mesh should be assigned to my selected bone
Observed Result
Static Mesh is transferred to root bone
Platform(s)
Any