NPC Spawner BP Static Mesh Parent Socket not working during game

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Summary

When adding a static mesh under a skeletal mesh then assigning the Parent Socket everything works great in the bp and in edit mode but when in game mode the static mesh is connected to root not the parent socket chosen.

Steps to Reproduce

make a npc spawner
choose custom character
make a character bp
choose a skeletal mesh
Add a Static mesh child
assign it to a parent socket of the skeletal mesh
launch session

Expected Result

The static mesh should attach to the socket like in the bp or edit game mode

Observed Result

Static mesh doesnt attach properly

Platform(s)

pc

The parent socket property in blueprints works for non custom npcs but not custom npcs. This issue is blocking us releasing our map.

The status of FORT-743270 incident has been moved from ‘In Testing’ to ‘Closed’. Resolution Reason: ‘Cannot Reproduce’

same

Tested this again, issue still exists. This issue will affect our map release drastically.

Anyway that I can help on this let me know. I can provide images videos whatever that can help

@Flak Here are some screenshots of the parent socket issue on npc spawner blueprints

Sword is a static mesh under the skeletalmesh with the parent socket chosen.
It looks good in the viewport, during game edit mode, NPC spawner, but when the npc spawns its on the ground at the root bone location



Im having this issue too

I have this same problem too.

Here are some screenshots of the problem on my side…


I know that no animations are playing but still, the sword should be where the socket is located. On the right hand.

Same issue. The messy workaround is to export your characters with the object already in their hand. Need sockets for custom NPCs fixed