When adding a static mesh under a skeletal mesh then assigning the Parent Socket everything works great in the bp and in edit mode but when in game mode the static mesh is connected to root not the parent socket chosen.
Steps to Reproduce
make a npc spawner
choose custom character
make a character bp
choose a skeletal mesh
Add a Static mesh child
assign it to a parent socket of the skeletal mesh
launch session
Expected Result
The static mesh should attach to the socket like in the bp or edit game mode
@Flak Here are some screenshots of the parent socket issue on npc spawner blueprints
Sword is a static mesh under the skeletalmesh with the parent socket chosen.
It looks good in the viewport, during game edit mode, NPC spawner, but when the npc spawns its on the ground at the root bone location