**Now Available** New Release: Effects Cave Showcase

Yes, you are right. The movement is applied based on vertex colors. The green channel controls the Y parameters, the red channel the X parameters (Speed, WaveAmplitude, WaveScale). But these vertex colors are not baked into the model. This way, you can have a different style of waves for each instance. To see or paint the vertex colors you have to use the paint tool:

https://docs.unrealengine/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/index.html

Hope it is clear now :wink: