Game Name: Fowl Flow Afoul
Team name: VALKRYSA
List of team members: Alice Robinson (Valkrysa)
Name of your submission: Valkrysa_FowlFlowAfoul
I’VE BEEN TOLD VOLUME IS VERY LOUD, FOR YOUR SAFETY PLEASE TURN VOLUME DOWN ON PC BEFORE STARTING
(Please use this link so I know how many downloads I got) Link To Game:
= Sounds =
Chicken Yell - Freesound - "Chicken Single Alarm Call" by Rudmer_Rotteveel
Tree Fall Sound - Freesound - "A Tree Falling Down.wav" by ecfike
Chicken Ambient - Freesound - "Chicken.wav" by ariat
Clean And Clear Sound Cue - https://www.unrealengine.com/marketplace/bright-and-upbeat-music
= Starter Content =
Grass material, oak material, basalt material, tech material, basic rock
= Learn Tab Content =
Ocean Example, modified though so that is why it looks different
This entry marks game jam number 3 for me (#2 if we’re just going by UE4 jams) and it’s been just as rewarding as the Mega Jam.
Just as always I decided to dedicate 50% of the time to skill acquisition. In this case the major new skill was modeling animated characters in Blender with skeletal animation to be used in game so that I don’t have to rely on default Unreal or Mixamo animations anymore.
I also learned how to use blend spaces, anim blueprints, and how to make a new character from the ground up. With this I no longer feel the need to use default example characters, and when using them they will no longer be mysterious.
I also learn Blender to enough of a level that I use hotkeys elusively for quite a few tasks now.
On day 3 I started on the process of making the actual game. In the process I learned how to make 3D widgets (to make awesome floating text like in WoW) and how to use the sappling tool in Blender to make good looking trees.
Day 4 I did polish including an intro, an outro, cleaning up the level, adding exciting little flourishes. I also learned how to use the save game system so that I could save player preferences.
I look forward to the next jam!
Alternative Download Link:
Drop Box Direct: Dropbox - Error