November #ue4jam Submission Thread

Welcome to the November ue4jam Submission thread!

Submit your entry here with the following information:

Link to a download of your game
Team name
List of team members
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName)
Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame

I also recommend adding a banner image for your project, it just looks nice.

After posting here, PM me!

Send me the following information:

Team Name
Project Name
Each Team Member’s Real Name
Each Team Member’s Email Address
Each Team Member’s Mailing Address (Not a P.O. box)
Each Team Member’s T-Shirt Size

If the address is not in the United States, please also provide:
Phone number for lost postage reclaim
Tax or VAT number (if applicable)

This information will not be shared publicly. I need all of that to give you prizes! Make sure you fill out your info thoroughly.

Electro Flow

Go with the flow of the electro music and reach the top of the tower!!!

Link to game:
Team name: zompi
List of team members: zompi

Crowbar Games - JamDaddy

Gamepad Only

May experience flickering from Z Buffer

Team Name: Crowbar Games

4 Members:
Mark Cully (Artist / Programmer)
Chris D’Arcy (Sound)
Harry Haston-Dougan (Programmer)
Sam Donaghey (Artist / Voice)

In a universe where bread rule, humans are experimented on in the goal for world jam preservation. Until one man decides to challenge these loafs by using his newly augmented jam busters. Take out those crummy slices using his mighty flow of jam

How long can you keep the jam flowing?

JamDaddy - Link]( - Google Drive)

Jam bar on the top left decreases over time, as you fire and get hit.

Pick up Jam from fallen bread to fill the bar backup.

Controls :

Escape = Exit
Left Stick = Move
Right Stick = Aim
Right Trigger = Fire
A / X to Play or to go back to menu on death.

Breath of the Wind

Team Name: 2Monkeys 1Keyboard

2 Members:
(Monkey 1)
(Monkey 2)

Hello! This is our first Unreal Game Jam. We did our best for the last few days, but as we both are still inexperienced, please message us if something isn’t right.

The Goal of the Game is simple: fly the paper plane to the girl standing at the house on the other side of the map. Collect Paper scraps to complete the message. But beware, you have to use the upward winds to gain altitude and speed to travel through the level.

Input/Controls: Mouse recommended! Keyboard (WASD) is supported, as well.
Press M to mute the BGM.


All Scraps Locations:

1 directly in front of you when the boys launches the plane.
2 at the first platou. Left from the Spawn position (windmill Area). between the first two windmills, in the middle of the fence Area. In about 15m height.
3 in front of the upstreams leading to the large, hollow Tree.
4 behind the large windmill. From the Spawn position, it is the farthest left corner of the map. Directly beside another wind upstream.
5 inside the large Tree. use the upstream winds to fly inside a hollow Branch

Girl Location:

fly through the large hollow tree, coming from the windmill Area. The Girl is on your left, but you’ll need the boost of a upward stream just straight ahead to reach the elevated platou

Name of your submission: 2Monkeys1Keyboard_BreathOfTheWind

Download (~80MB) (v2):

Edit: uploaded an updated version with better performance and improved collision.
We made use of some external assets (mainly sounds), as specified in the authors.txt inside the project.

November Jam Entry

Link to a download of your game - Download Here
Team name : Help I Need an Adult
List of team members : MathewW
Name of your submission : HelpINeedAnAdult_TheAmazeingGameMinPuz

This was a fun little jam that I streamed the entire process of. I had some great ideas from the people watching and managed to look like an idiot for an hour when I first started =)

This is a simple puzzle game just get from the start to the end and follow the flow of the wispy thingy. Enjoy

Ice Mistake

Download Version 3 ~ POST JAM: Dropbox - File Deleted
Download Version 2 ~ 20 minutes after deadline:!GZoF2TpI!YpZ6o4gley3brEN7j7MGrgs3XibWuBPWr_4bK8nGOI8
Download Version 1:!HFYxnZAL!MHGT7UjBFnw04QwSdW_VYo56gOSNggqLEr8dvRne46E

Team Name: fpwong
Members: Phillip Wong

External stuff

A robot walked on ice. Big mistake.

Version 2

  • added leader boards
  • Small map balances

Version 3

  • collision bug fix
  • small map balances

Team name: Shatty’s Half-Baked Games
List of team members: Shatty
Name of your submission: Flow

Description: Tetris meets Pipe Mania. Connect the pipe pieces as they fall down, and then flush them out to erase them from the board. Score attack. First couple of levels clear board after clearing enough pipes.

Controls: A & D to move pipe tiles left to right. Space to drop the tile.

Content Notes: sound effects from, UI art from, background music - “Carefree” by Kevin MacLeod ( licensed under Creative Commons: by attribution 3.0, leaderboard from Epic Leaderboard.




Team Name: Team Aviöl
Members: berguina, scha
Name of submission: TeamAviol_MuFlow

Description: Fly through the flow of the music, the level is procedurally generated from a midi file. Use your mouse to stay in the center of the circle. We used the midi plugin from marketplace which we modified a little.


The Flow

Link: The Flow Download Link.
Team Name/Members: Daniel Skipper
Submission Name: DanielSkipper_TheFlow
Disclosed Epic content: Infinity Blade Ice Lands/Grass Lands/Warriors, Elemental Demo, Particle Effects Demo, ThirdPerson Blueprint Template.
Disclosed Market Place content: DayNightCycle by Sameek Kundu.
Thanks to: the forums for AI perception information.

The Flow is a horror themed, stealth, puzzle game in which you must lurk in the shadows to avoid the enemy AI, while attempting to trace ‘The Flow’ with your dowsing rod and activate the path ahead.

WASD - Movement.
E - Interact.

The dowsing rod will point you towards your next objective to activate, just follow its guidance and if you think you’re at an objective hit ‘E’. Activating objects will illuminate red (you do need to be quite close).

Due to other commitments I didn’t have as much time to work on this as I would have liked. As such it is in a very rough and ready state.
The AI are somewhat bugged as well. They either: work properly (rare), patrol each others routes, stand still, stand still and spin on the spot (this should increase my “fun factor” rating for the wrong reasons).
The AI auto-destruct about 5 seconds after attacking you, which can be used to your advantage.
Sometimes the lighting dims suddenly and then comes back again while in the open air. Bit of a nuisance when it happens.
Depending on how things pan out, the game will probably take you around five minutes (or less) including loading time as it’s very, very short.
And after all the negativity above - enjoy :smiley:


Team name: Crackpot Gumption
List of team members: jwainwright
Name of your submission: CrackpotGumption_Flowstar


Recommended room size : at least 2.5m x 2.5m

Do you have the groove? The funk? The ability to duck, dive, dip, duck, and dodge? Are you eager to sweat while blasting and jamming your way to a high score?

Enter Flowstar, a fast paced, music driven game for the HTC Vive.

Jam out to your favorite music while blasting your way to a high score.

It’s music visualization meets wave shooter meets music-driven gameplay, and it’s a blast.

You find the game HERE.
Team name: JK5000
List of team members: JK5000
Name of your submission: JK5000_TheCandyMen

In a candy dictatorship is no one able to think for themselves. You are the leader and you need to help the people through a series of levels. The game is inspired of the classic game Lemmings.

The game is mostly controlled with the mouse + keyboard. (Hint: The keyboard shortcuts can help a lot).

  • 1 or D: Turn Right.
  • 2 or A: Turn Left.
  • 3 or S: Turn Around.
  • 4 or space: Jump.
  • Arrow keys: Move camera.
  • RMB + Mouse: Rotate camera.
  • Escape: Pause menu.

Used Software:

  • Unreal engine 4
  • Blender
  • GIMP 2
  • Inkscape
  • Audacity
  • LMMS

I have made everything doing the jame.

Good luck and have fun
(Currenly being uploaded to dropbox)

Team DoubleVV


  • Vince - UI Art
  • VegaDeserts - Everything else

Flo the firefighter


Left click: Shoot
WASD: Move


Zero optimization due to lack of time.
Lack of testing occured due to lack of time.

Resources Credit: - Various models and sounds - Various Models


Team Name:
Project Name: Let’s Chill
Team Member:
Submission: -lets_chill
Download link: http://.org/UE4JAM/

“Let’s Chill” is a relaxing experience in stressful times. Navigate your way through these treacherous waters for the next 4 years.

Move using Arrow keys, or WASD, or controller left thumb stick.

All assets, code, models, textures are original, created for this jam,
except the following is to be credited:

  • royalty free music by Protoje
  • royalty free sounds by Farbour
  • free font ‘Master of Break’ by Stereotype

Enjoy :slight_smile:

Niagara Gamejam Game!


Download Link: Niagara Download

*Legends tell us that there was a distinct difference between the swords created by the famous Japanese weapon smiths; Muramasa and Masamune.
When both swords are placed in water and a leaf floats towards it Muramasa swords are said to cleave the leaf in half, while Masamune’s swords would let the leaf pass unscaved.

Today this legend is put to the test when a tiny leaf spirit is in danger and you, the guardian of the mountain needs to protect it with your arsenal of Muramasa and Masamune swords while the spirit floats down the mighty Niagara mountain.

We wish you well!*

Team name: We Lost The Keys Due To Physics.

**Yoeri - Luos - Vleer: **Lead concept, vfx artist, texture artist, material artist, 3D artist.
Panda Studios: Lead programmer, gameplay designer.
**Venci Nachev: **Programmer, animator.
Jon Riley: 3D artist, light artist, texture artist, material artist, level designer.
Chris McGill: Sounds artist, texture artist, character artist, 3D artist.

Special thanks: **
Baily Aldrich who provided the music, thank you very much!



Team Name: Black jack
Team Member: Owninator
Project Name: one flow over the cuckoo’s nest
Submission: one_flow_over_the_cuckoo’s_nest
Download link : one _flow_over_the_cuckoo's_nest.rar - Google Drive
Assets: for humanoid rig
: old menu
:content examples


Team name: Team Azaia
List of team members: (@anonymous_user_bc1db907)
Name of your submission: TeamAzaia_Float

Game Name: Fowl Flow Afoul
Team name:
List of team members: ()
Name of your submission: Valkrysa_FowlFlowAfoul


(Please use this link so I know how many downloads I got) Link To Game:

Sourced Assets:

= Sounds =
Chicken Yell - Freesound - "Chicken Single Alarm Call" by Rudmer_Rotteveel
Tree Fall Sound - Freesound - "A Tree Falling Down.wav" by ecfike
Chicken Ambient - Freesound - "Chicken.wav" by ariat
Clean And Clear Sound Cue - Bright and Upbeat Music in Music - UE Marketplace

= Starter Content =
Grass material, oak material, basalt material, tech material, basic rock

= Learn Tab Content =
Ocean Example, modified though so that is why it looks different

This entry marks game jam number 3 for me (#2 if we’re just going by UE4 jams) and it’s been just as rewarding as the Mega Jam.

Just as always I decided to dedicate 50% of the time to skill acquisition. In this case the major new skill was modeling animated characters in Blender with skeletal animation to be used in game so that I don’t have to rely on default Unreal or Mixamo animations anymore.
I also learned how to use blend spaces, anim blueprints, and how to make a new character from the ground up. With this I no longer feel the need to use default example characters, and when using them they will no longer be mysterious.
I also learn Blender to enough of a level that I use hotkeys elusively for quite a few tasks now.

On day 3 I started on the process of making the actual game. In the process I learned how to make 3D widgets (to make awesome floating text like in WoW) and how to use the sappling tool in Blender to make good looking trees.

Day 4 I did polish including an intro, an outro, cleaning up the level, adding exciting little flourishes. I also learned how to use the save game system so that I could save player preferences.

I look forward to the next jam!

Alternative Download Link:
Drop Box Direct: Dropbox - Error - Simplify your life

Winds of Revenge

LINK:** Google Drive

Team Name: Team Crybabies

Team Members:

  • Allshar
  • DennyRocket
  • Derzo
  • Islipaway
  • VictorBurgos


WSAD to move character
E and LMB to interact with object, pickup planes and throw planes
Q and RMB to *interact *with objects, drop planes, and cancel charging
A and D during flight to control plane roll

All Music provided by, royalty free.
All SoundFX provided by Universal Sound FX by Imphenzia.
Font: Google Fonts
EPIC leaderboard plugin :

**LINK **: )
Game Name: Astro 404
Team Name : The 404
Name of our submission: The404_Astro404

Team members:


  • Move : WASD
  • Gravity On/Off : Left mouse
  • Jetpack : Right mouse

You are an astronaut who has to get out of a space station to reach your lovely space rocket.
Gravity is the key!

We created everything except the musics/sounds.

Link :
Team Name : PADORMIR

5 Members :
Jérémie Tama
Kaimi Kimitete
Parisea Tekurarere
Aitomiti Nardi
Kiehiva Peterano

Bob wants to get to his girlfriend. To be able to do so, he’s gonna have to overcome obstacles

Controls :
WSAD to move Bob
Z restart
Ctrl go down
Space go up