November #ue4jam Submission Thread

http://img4.hostingpics.net/pics/732793HUDRateYourPauseversion03.png

Link :https://drive.google.com/file/d/0B8Wf7GPOAfSdY1ZWOVdRSC0yZUE/view

Game Name: Rate Ur Pulse
Team Name : Bacon Rimonado
Name of our submission: Bacon Rimonado_Rate Ur Pulse
Team members:

  • ATGER Tumatarau
  • FLOHR Moerani
  • GIBOULOT Erroline
  • LANGOMAZINO Poerava
  • FARNHAM Tiihiva

Controls:

  • Move : a = left; d = right
  • Jump : Space bar

Description:
You play as Gloobe the coolest white cell surfer in the bones area. You have to find your way to the Redaton party which is situated in the heart while doing your work (kill the bacteria).

Credits:
We created everything except the musics/sounds.

Going with the [Data] Flow.

http://.weebly.com/uploads/6/0/6/0/60600991/screenshot00033_orig.png

Tower defence game where you use blue prints to program your towers.

Team Members:

(she did the palm tree)

Controls:
Use your mouse like you would editing blue prints.
A/D keys to scroll left and right.
Click on the electric cannon to edit its behaviour.
The simplest configuration is to simply link the power block.

The Power block sets the power of the electic arc cannon [none low, medium and high].
The Priority block sets the priority of the path to resolve its action. Default low priority.
The Ship Size block is a filter.
The Range block is a filter.

In the above picture, the resolution is if any small ship is in range hit it with a low power attack. If not, if there is a large ship, hit it with a high power attack.

The electric cannons have limited energy reserves and will not fire if they don’t have enough energy.

In there is a resolution ambiguity, it will randomly select one.

Game over when more than 5 ships get past your defence.

Credits:
This is kind of very loosely based on an blue print idea I had before. But that was only a programming GUI concept. 95% is new. Everything else is new.

link

Dance Flow

Link: https://drive.google.com/open?id=0B4QooWwpGBruaTM0ODV1UDBqZWc

Team name: The T-Baggers

AHIEFITU Martin
SALMON Manoa
MOREAU Orama
FRACCALAGLIO Anthony
HAUMANI Tefau’ura

WSAD to move character
Left Clic: Based shot
Right Clic: second projectile
E: make zombies dance
Q: ultimate attack that kill zombies

All zombies and animations are from Mixamo

Map structure are from Unreal engine, other assets are made by us

Music:Teminite & Panda Eyes - Highscore from (free)

Link to a download of your game
https://drive.google.com/file/d/0B2PgPBvE2EVseHM4ZXpvR3QwVlk/view?usp=sharing (EDITED, one route was unreachable in build, fixed)

Team name: Team Magma

List of team members:
“R1chieXD”: Richard Nazarian (Programming)
“Imotoh”: Deniese Datema (Art)

Name of your submission: TeamMagma_FlowRace

Controls:
Left Mouse - Ready up
AD - Movement
W or Space - Jump/WallJump
Esc - Menu
T - Chat

Description:
Multiplayer obstacle race game. Play against other people and complete the course in 3 laps to become the winner! Overcome and use the “flowing” obstacles. What is the fastest route?

  • Host must have port 7777 UDP forwarded.
  • Players can only join during the ready up fase and won’t be able to join when the game is already in progress.
  • Host can restart game in menu screen, game also automatically restarts after game end.

Sounds from freesounds.org
Everything except the chat system and host/join setup (some modification) has been made during the jam period.

AntiGen


Team : Bloodline

Game : AntiGen

Members :
Al
Adam

Dave

Laser sound DL from Freesound.org
Bubbling sound DL from
Used some starter content
All other assets were created by the team

Download Link

Description:

You must kill as many viruses as possible as you flow through the bloodstream to save the human you are inside of. You will only succeed if you kill enough viruses…

New version
game stop bug fix donwload

download
Team name: sleepingdragon
project name:cars

WSAD to move car
ESC to pause
space key to reset car

Beard Envy - Flow

Team Name: Beard Envy
Project: Flow

Beard Envy is:
Aaron Coker
Josiah Ward
Ben Webster

All assets created by us within the jam except sound (courtesy of freeMusicArchive.org and freesound.org).

You roam around the components of a computer, electricity flows everywhere, lighting your way. But it is not too happy about your presence…

It’s a randomly generated rogue-like. There are 50 various upgrades that you have a chance to find to better deal with the enemies. There is one boss room per level, and killing the boss will take you to the next level.

Download link: Dropbox - BeardEnvy_Flow.zip - Simplify your life

Had a blast doing this and learned alot! Also streamed the entire process which was crazy fun, lots of cool people stopped by to chat with us, we will be streaming again for sure. Keep an eye out for us: Twitch

Download link Dropbox
Download link Dropbox (original build, blue dragon heads don’t turn caused by known issue (UE-12326))

Team Name: Succubi in Hats
Team Members: Handkor
Name of your submission: SuccubiinHats_AstralMaze

Description:
You are a wizard traveling through the astral plane when suddenly you are trapped in a maze where you are unable to move on your own. Inhabiting the maze are large passive astral dragons. Zap them with your magic and travel along their mighty breath.

Controls:
Left Click: Zap dragon
R or Spacebar: Reset room

Screenshots:

Error found in the shipping build where the blue dragon’s heads don’t move. They should oscillate back and forth (screws up the difficulty). Cause by known issue (UE-12326), applied workaround.

The Flow Show

The Flow Show - Fishlegs Productions

Download Link: TheFlowShow.zip - Google Drive

Team Name: Fishlegs Productions

Team Members:
Jay Thomas
Liam Paddick
Josh Hinge

Name of Submission: The Flow Show

Description: The Flow Show is a game about an Alien TV show. In simple terms the object of the game is to kill as many humans as possible for the entertainment of your species.

Controls:
WASD for movement.
1,2,3 and 4 for weapon selection(weapons are unlocked at higher scores).
Right click to change the range on the rocket launcher.

[spoiler]Cheat: Press ‘u’ to unlock all weapons.[/spoiler]

Any models not made by us were obtained from: http://www.turbosquid.com/
Sounds and Music are from: http://www.dl-sounds.com/ and http://freesound.org/

NOTE: Pausing is broken. Sorry. :frowning:

Stability

https://img.itch.io/aW1hZ2UvOTc0NTcvNDU2NjY0LmpwZw==/347x500/Bw6it%2B.jpg

Download link http://irwatts.itch.io/stability

Team Name: Shadow Helm
Team Members: Ian Reichert-Watts
Name of your submission: Stability

Grapple for extra stability and get to the goal!

Controls:
WASD - Move
Space - Jump
Left Click - Left hand grapple
Right Click - Right hand grapple
Escape / P - Pause

Fresh Lemonade: Inertia

Team name: Fresh Lemonade
Team members: Graeme_Crackers

Description:
There are two things I love, Space, and physics. This is a space flight racing simulator that hopes to shed light on how physics in space actually works! Unfortunately this means the controls will not be as “easy” as most space flight sims today, since in reality, an object in motion stays in motion. Navigate through the checkpoints to complete two maps in the fastest time that you can. Hopefully you’ll learn something new about how inertia and zero-g movement work in the vacuum of space!

Assets:
- Models are all from engine content (cube, sphere etc).
- Materials created with starter content textures.
- SFX Created from person sound libraries/royalty free sources.
- Music written previously by myself, not during gamejam timeframe.
- Skybox/planet from “ScifiBunk” in learn tab.

Controls:
This game is best with a controller!
Extra controls for keyboard included inside .zip file

Throttle forward: Right trigger

Gyroscopic Rotation:
Yaw: Right stick left/right
Pitch: Right stick up/down
Roll right: Right bumper
Roll left: Left bumper
Toggle ON/OFF Gyroscope auto-stabilize (ON by default): D-pad Left

Reaction control system thrust (RCS):
-This is the lateral movement which allows you to “strafe” in any direction.

*Left/right*: Left stick left/right
*Up/down*:  Left stick up/down
*Backwards*: Left trigger
*RCS Auto-break*: Left stick button.
	-Thrusting with RCS will disable the auto-break, however 
	using the throttle will not.

Screen Resolution:
-Open console using `
-Type in r.setRes 1920x1080 (or whatever resolution you want)
-Put “f” at the end if you want fullscreen and “w” if you want windowed.
-The game should automatically start the game with the “best” resolution
for your monitor in fullscreen.

Google Drive Download Link: https://drive.google.com/file/d/0B-sLySJTAbl_S05ON2lYMDdsdUk/view?usp=sharing
(By accident there are two controls text files. “INERTIA_CONTROLS” is the up to date one)

A friend having an existential crisis live on stream when he realized that no friction in space means no friction in space:

Tubular!

https://lh6.googleusercontent.com/VgzcL9wvBhQBci_-6BMZWJkp6SW3ceg0_2Ic7N0juVqrEmqneuTFHEgLw3j1vzdeZXPeFaoIb98qk7g=w1920-h925-rw

DOWNLOAD LINK: 5RuneStudios_Tubular.zip
TEAM NAME: 5 Rune Studios
List of Team Members: Jordan Parsons, Illya Van Gills
Name of Submission: Tubular!

Description: Tubular! is a 3D time trial tubing game (we also pay homage to the style of games we grew up with).

Get through all the check points to add time to your clock - every second counts!
If you make it through this windy canyon to cross the finish line, you WIN! Be careful though, many large boulders and the screwy terrain can be the difference between you making it or having to start all over.

Controls: WASD

Don’t laugh at the art for the cover, we are both programmers and proud of it :slight_smile: We had to do what we could with the time we had hah

Download Link: https://drive.google.com/file/d/0B9CNkpJzOx62a3dmSVdnZi1GSEU/view

Notes: super late, might take a while to load the main level, many bugs. But uploading anyways!

Name of Submission: Save the sheep


Team Name: Team Pyjamas

List of Team Members:
Julian Stopher - Programmer
@Slapunas](slapunas) - Rigger/Animator/Props
@Jakayaki](jakayaki) - Character Artist

Credits:

Materials for props and the terrain came from substance share and substance source.

font for ui: Trystans Writing Font | dafont.com

Music:
Black Vortex Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
Creative Commons — Attribution 3.0 Unported — CC BY 3.0

Download Link:


Team Name:
Team Member:
Name of Submission:

Description: Take control of an origami boat and work with the flow in this tiny boat race simulator.

Controls: WSAD controls pitch and yaw, QE controls your roll. The stream’s flow provides the rest!

This is my first real project using Unreal Engine. I needed a kick in the pants to focus me on actually finishing a game concept, so the Game Jam was a godsend. I think I spent about half my time in community walk-throughs and documentation, but I had a blast walking through the steps of designing, plumbing, and (more or less) implementing something playable. I ran out of development time hard, so it’s more of a tech demo than anything, but I really wanted to try my hand at buoyant water and spline-based flow maps for movement. I’d like to throw out my thanks to the amazing Unreal community - there’s a tremendous amount of time and effort that’s been poured into teaching and sharing with others, and I am grateful for the passion and enthusiasm that I see for creation. I wouldn’t have gotten anything out the door if it wasn’t for all the helpful videos, forum posts, and answers. All the 3d assets are courtesy SketchUp’s 3D warehouse, converted into OBJs and read into UE. No sounds, unfortunately - it, and other things, were sacrificed after I hit a couple stumbling blocks.

DOWNLOAD LINK: WickedPickle_HeartForge.7z - Google Drive

Team Name: Wicked Pickle Interactive
Members: Doug Wheeler
Project Name: Heart Forge

Description: I decided to see what I could create without a plan. The short version, not much. Haha However, I did enjoy working on the project immensely.

Goal: Find and activate the two pumps to receive the Golem’s Iron Heart

Controls:
Move - WASD
Jump - Space

Assets: Infinite Blade Firelands and Particle Pack by Epic Games and Chair Studios

Notes:
As I went into this without any planning, there are a couple technical hiccups. The ending is abrupt and there are no menus to speak of. I kind of went overboard with the environmental stuff.