Nothing that I do solves the IDIOTIC Reflection Problem

I’m using unreal engine 5.6 and have been having this issues since 5.4. The reflections are just not accurate at distance not in raster not raytracing, even with all the settings at high everything turned ONN for ray tracing, glass material does not show proper reflections that are not directly in-front of the viewer or really closeup. Sometimes it does the opposite as in the Ocean water material, on raster the water does not show up when I’m closer to reflections but does gradually fade in when I move far away, on the other hand when set to ray tracing water material don’t show up at all.

I’ve tried everything that i was able to find, be it CVARs or Post Process settings, this is the problem that I’ve never been able to solve.

Can it be some other issues of Drivers? because I’ve updated everything to latest from motherboard to the GPU.

Even though there is one thing that concerns me that there is a rare chance of this causing the problem but it should be very rare that I’ve changed my motherboard from ASUS to MSI and from AMD to Intel, but the m.2 storage has been the same so can this cause problem?? I don’t know, can somebody PLEASE HELPP!!!

Project setting in Rendering :-

translucency set Raster :- water reflection shows up when far, it also happens to other objects like the mesh gets darker specially in white materials when moved away from it.

translucency set ray tracing :- As you can see the water does not show up at all it ray tracing, and ray tracing supposed to be ultimate so i should be able to see reflections of reflections in any glass materials so why is this happening ??

Lumen is not the “ultimate”, it’s pretty limited to say what NVIDIA’s RTXGI can do as Lumen doesn’t leverage the Tensor cores in RTX GPUs, so Lumen is pretty limited in terms of trace distance and there is no option for Lumen as far as I know that makes it reflect everything at long distances.

Okay I get that i cannot do that at far distance but what when i get closer to the reflections.

Is there really no solution to this problem?

I saw some people saying to use planar reflections beneath you mesh but that only applies to flat mirrors or any flat surfaces, and as you can see in the images in the previous post that my building is curved so are the glasses and that solution is basically useless for my case.

I mostly work in Archviz and i have to show building from aerial and close-up at realtime so how do i get my reflection accurate in that scenario?

You could experiment with this theory I have by putting an image of what you want to reflect next to the object reflecting it and not show it in the world as you can have objects only reflect if you don’t get further on the planar reflections. The water plugin is experimental so it wouldn’t surprised me if it’s buggy or lacks features.

how do i that for the reflection of water in real-time as the building is at the beach and that is the main highlight part of showing of the Project, so users will be able to zoom-in on the building but don’t find the water moving.

Also the solution to put one image as reflection will definitely not work because users will have the option to choose anytime in 24hrs cycle with specific day and month of the year.

I knew that water plug-in was an issue but this seems way obvious and bigger issue of not being seen in reflection that the guys at EPIC should’ve known about but haven’t done anything about it.

I also tried Fluidflux but still didn’t get the result i wanted even in that the water wasn’t visible in reflection, so i think this is the reflection issue.

I’ve posted before also of same type of issue but always get the answer of lumen limitation.

How do people achieve perfect reflection on similar type of projects in which I’m struggling with.

Well, I just quickly tried it myself so I don’t know what your issue is.

can you share me your project file please so that i can replicate the same settings in mine and see if it works on my PC or something wrong in my Project.

Here you go.

Well what i meant was sending the project in which you tried the reflection to see if it opens the same for me or to check any Post Process or any config settings.

But still looking at the Screenshot of settings other than the mega lights and software ray tracing mode set to detail tracing everything else is just the same.

That’s a screenshot from in my own project using 5.7.2, I’m not going to send you that.

very well but at least can you tell me is that a planar reflection with water in front of it or some metal material, so that i can replicate it in 5.7.2 to see if i get the same result. also if your translucency set to raster or ray-tracing in post process

and any other settings that i might need to change from default to get the correct reflections

It’s purely Lumen and no post processing setting override Lumen as you see in the project settings. I also noticed you havn’t got “High Quality Translucency Reflections” On in your rendering project settings.

I had it turned ON through Post process but i still did it in project settings after seeing yours.

Just downloaded 5.7.2, now will try to replicate your settings in a new project and will give update if something works or not.