Building landscape does give a red error but it doesn’t fail last time I did it I saw that there was only a issue with a prop manipulation volume but when I click to go to the prop it does nothing (on message log).
I have only turned off HLODS for inside buildings like walls and floors and other buildings things.
I have enabled HLODS for props that I’ve resized?
So the prop manipulator doesn’t actually exist ?
or does it.
see if you can find a name for it thats a .uasset file
type it into the Outliner and see if it comes up, if it doesn’t maybe it will give a path so you can delete it with windows
if it doesn’t then something may be referencing it even though its gone, check anything it might have been tied to.
Am gonna try do your suggestion today after the Fortnite update but I have a question about the data layers because am I supposed to have 7 on one map?
I have no personal experience with data layers.
I would assume you could use as many data layers as memory permits,
Do devices always need to be loaded, so they should not be in a data layer?
Does having props in unloaded data layers cause issues if they’re included in the HLOD, can’t be calculated because they’re not loaded or something of that nature ?
Is this where the new World Partition settings would be used ? A different HLOD layer for each different set of data layers ???
I of course have no answer to any of your questions unfortunately but this question was for the map that kept crashing whenever you load it up in launch session I was thinking could that be reason for it as no other project I have has that many.
Ignore those load errors, they’re normal for all at the moment.
OK that sounds like a reason for it not finding the path.
Maybe double click on your GameFeatureData in the Content Browser and check the default map.
Maybe theres other places to look that hold the default level info or something ???
Researching what is affected by duplicating projects and changing map levels might be the go.
its the right one
there’s millions of errors about thing in the content browser saying that the system can’t find the file specified
not sure if output logs transfer same messages form project to project but I have all those red errors on a different project
If you auto localized on the old level or the project with the level you switched, that could explain these errors and the localization needs updating or replacing.
I also read the autolocalization can affect textures with words on them or some internal naming that needs it.
Maybe a Build Localization could help…
I’ve also been considering the snapshot situation, if not all files are accounted for or even mild HD corruption, moving the entire project folder elsewhere before syncing to a previous snapshot, would give a totally fresh folder just in case something has been left over.
I wonder if making a snapshot, moving project files then downloading the snapshot would clear anything ?