I modelled a simple roof in blender and exported it to UE.
I tried flipping normals, have disabled all Maps in the material except the Base Color.
Also Two Sided Material is enabled.
Even tho my Sun is behind the Mesh it has wrong shadows.
I modelled a simple roof in blender and exported it to UE.
I tried flipping normals, have disabled all Maps in the material except the Base Color.
Also Two Sided Material is enabled.
Even tho my Sun is behind the Mesh it has wrong shadows.
Hi,
Did you also change the rotation of the directional light? The sun in the sky is just visual indication, but the angle of the directional light actually determines from which angle the light is coming from.
Yes I checked that, angle was right
Hello!
What if you create another light in the opposite direction and bake lights?
Not moving the one you have, because maybe, for some reason, that light has some strange property.
Besides, remember that stationary and static lights need to be baked, maybe that’s happening.
Let me know how it goes
I’m using Lumen so there is no baked Lights.
Also I’m using the material on another Mesh, and there it works perfectly.
Thank you guys for the help.
In the Build Settings I Checked Recompute Normals and it worked.