Hello everyone.
I’m using UE 5.5.3 and when I’m texturing my model in substance 3d painter everything looks fine.
Problem is, when I bring my model inside UE the I can see normal map gradient at the bottom of the car and broken seams on reflective surfaces like the window. Not my model nor my normal map have this gradient issue and when I remove the normal map the model looks fine.
Also the rest of the textures look washed out too. Like the base color map is less saturated and has less contrast than in substance painter. My normal map is using “Normalmap” compression setting and I did uncheck “sRGB” for my metalness and roughness maps.