Hi! So I’m trying to make a cool cel-shader in UE5.4. Everything seems to be working fine, i’m using Scene Color After DOF as blending location.
What I have right now:
I want all my colored light to be, well, colored. In order to achieve this I need to normalize PostProcessInput0 and multiply it by something around 1.5 or so (I saw it in PrismaticaDev’s tutorial and in few others) to get just color of my scene and add to my desaturated cel-shader.
I did this just to check how it works on it’s own:
The issue here is when I do this in my main project it does nothing, and when I make the same exact material with the same settings in other project, it works. I even started to multiply it by some ridiculously huge numbers to see any changes, but nothing have changed.
Other project Before:
Other project After:
Main Project Before:
Main Project After:
I guess the problem is with some project settings, maybe rendering or lighting.
Do you have any suggestions?