Normal map shadow seam issue (.fbx from Blender)

IMHO the best way to do the normal maps is to bake them in zNormal (free) or Substance Painter (paid) rather that using the blender internal rendering or cycles. Plus you can easily get other needed maps like AO, roughness, curvature, height and so on… Maybe something will change with 2.8 release but I tried it yet.

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