Clip showing the lighting reacting in an unexpected way to the Normal decal.
Material graph.
Normals from the trim sheet (tangent space, directx)
What could I have setup wrong?
Clip showing the lighting reacting in an unexpected way to the Normal decal.
Material graph.
Normals from the trim sheet (tangent space, directx)
What could I have setup wrong?
Could be screen space reflections? Try turning them off in your post process volume to see if makes a difference.
Thanks for the suggestion, I’ve just given it a go and it didn’t seem to fix it unfortunately.