NORMAL - Copy-pasting a transform to an actor not working as intended

Summary

Hello,

Since the new LUF update, copying a transform from an actor in the world and pasting it onto another one via the editor places it incorrectly. The pasted “left” coordinate is the opposite of what it should be.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Place 2 actors in your map (actor A and actor B).
Do “shift + right click” on the transform of actor A.
Do “shift + left click” on the transform of actor B.

Expected Result

Actor B is placed exactly like actor A

Observed Result

Actor B’s “left” coordinate (previously -Y) is now the opposite of Actor A’s “left” coordinate.
The rotation is also incorrect.

See attached screenshots taken after copy-pasting the transform.

Platform(s)

PC

Upload an image


Additional Notes

If you need any additional information, feel free to ask!

I’m having the same issue

1 Like

FORT-925956 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Hey to complet this feedback,

Bug: Axis Inversion When Moving Copied Asset with ALT + SHIFT

Issue Description:
When you copy an asset using ALT, then move the copied asset while holding SHIFT (to have the camera follow the object along the LUF axes),
the movement axes become inverted.

Observed Behavior:

  • Moving the mouse to the right makes the mesh and the camera go left.
  • Moving the mouse to the left makes them go right.
    Same for other directions – it’s as if the controls are mirrored.

Steps to Reproduce:

  1. Select a mesh in the 3D viewport.
  2. Hold ALT and drag to duplicate the asset.
  3. While still dragging, press SHIFT to move the asset with the camera following.
  4. Try moving the object with the mouse along the LUF axes → the movement is inverted.

Expected Behavior:
The camera and object movement should remain intuitive and consistent, with no axis inversion.

Here’s another report with additional info as well.
https://forums.unrealengine.com/t/transform-controls-invert-when-holding-ctrl-or-shift/

1 Like

Hi Vysena :slight_smile:

Bojock, PixelandPoly - The issue with moving assets in local space is definitely related, but I think this issue is different enough to warrant it’s own JIRA bug.

Hopefully when whatever XYZ ↔ LUF wires that got crossed gets fixed, both issues will be resolved.

Epic just started 2-week company wide break, I’m not sure if that includes Bug-Reporter bot…

Important for Repro: Click directly on ‘Transform’ as indicated in picture. (as opposed to ‘Location’ etc)

3 Likes

Is FORT-925956 possibly a duplicate of FORT-922104
Also @VysenaWoyka it doesn’t just mess up rotation but the Translation too (it inverted your 384 to -384)

1 Like

I also mentioned it in the report but maybe it wasn’t clear enough. Thank you!

1 Like