So, im trying my best to not give up in unreal engine while i learn. Right now, ive been trying to figure out the entire day why my meshes stop being reflected when they are out of the scope of my camera.
To be specific, i have a really simple room (the default room that comes with the first person template), i created an emissive material, assigned to one of the cubes, placed a reflective material into the walls, and thats about it. If my cube can be seen in the screen, it will reflect on the wall and the emission as well. If i walk to the point i cant see the cube anymore, it wont reflect anymore on the wall…
How to fix this? what setting do i need to change?
Thanks in advance.