I recommend looking at our Networking documentation before getting started with creating a multiplayer game. There are several pages of information to look over, but the one you’re looking for specifically is likely the one linked below:
This is a big time noob question so I apologize in advance.
I’m able to create a multiplayer game, and can see all of my players on the map, but for some reason, when I create a new instanced static mesh for one player, it doesn’t appear for the other player. Similarly, non-player actors are not synchronized. I’m sure I’m missing something simple, and as I said I’m new to the multiplayer functionality of Unreal, so any help is highly appreciated.