So, I’m working on a small little game, and it’s a random dungeon kind of game. The issue I’m having is that my point lights and spotlights aren’t casting shadows. I’m using indavidual actors for the rooms and walls and such, and it seems like none of the meshes are casting any shadows, anyone have an idea of what I’m doing wrong?
If I remember right, static lights don’t cast dynamic shadows, you have to put them as movable, so they cast dynamics, but there is no reverberation …
All my lights are moveable, and because the rooms are actors, i doubt i can bake the lighting. In the blueprint editor, the light icons have a red X on them, but i’ve forgotten what that means though.
the only time I saw a red x was when I used more than 4 Stationary lights :
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightTypes/Point/index.html
As mdonge pointed, only 4 lights can cast shadow at once, so you need to adjust their influence radius to avoid overlapping more than that.
Also, if your camera is orthographic, there’s a bug and it won’t render shadows.
yeah, I’ve discovered that it helps when you make the scaleability not the lowest >.>