No ojbect id's rendered

I’m struggling to figure out how to get cryptomattes OR object id passes out of Unreal 5.3. I’ve followed this tutorial and some others saying thew same things, but for me it just doesn’t work

[TUTORIAL] How to render Cryptomatte/ObjectID - Community / Community & Industry Discussion - Epic Developer Community Forums (unrealengine.com)

When I open the render in fusion there are no object id labeled channels or cryptomatte channels. Just RGBA and ActorHItProxyMask00, 01 and 02 (each with rgba)
None of these are useful in any way, some are empty.
I’ve tried different varieties of Object ID’s (Full, Material, Folder) all with the same results.

@WilliamFaucher You’re my hero can you help?

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I’m having exactly the same issue. Some help would be fantastic… anyone? :slight_smile: