No modulated shadows migrating project from 4.9.2 to 4.10prev2

As requested by Tim Hobson on the forums

I have two sets of certs installed, one dev , one prod

<4.9.2 part>
create new project - thirdPerson Blueprint
Mobile / Max Quality / With Starter

In Level
Lighting/Lightsource Actor - set cast modulated shadows
save

In certs - set bundle ID , and name .
save

Build ( production )

Package - ios - create new folder
Make a brew :wink:

Save All
Launch all ios on …

on 5s and 6s have modulated shadows

but forgot to change content scale factor so 6s looks ugly … doh !

Window / Dev tools / Device Profiles
iPhone6 / rendering , add r.MobileContentScaleFactor = 2
Create new Profile iPhone6S
type = IOS
Parent iPhone6
iPhone6 / rendering , add r.MobileContentScaleFactor = 2
save as default

Save All
Package
Launch

6s now looks pretty and has modulated shadows , 5s sill has shadows

Save All
<4.9.2 part>

backup project folder

<4.10.pre2 part>
launch 4.10prev2
open project , convert in place
build
Save All
Package ios
( enjoy previously made beverage :slight_smile: )
Launch
6s no modulated shadows . 5s black screen :frowning:
</4.10.pre2 part>

One thing I have also noticed is that the orange dot next to the game icon on myphone is nolonger there , but it was when launching from 4.9.2

Even if I launch 4.10.pre2 and create a new thirdPerson Blueprint Mobile / Max Quality / With Starter I have the same problems. That’s without messing device profiles.

migrated to 4.10prev3 and the shadows are back … looks like you already fixed it :slight_smile: