Just to add:
- Ray traced shadows are not showing up at all in the scene
- Artifacts are caused by having ‘Virtual Shadow Maps’ turned on
So you can capture the scene ‘correctly’ by going back to the old CSM (Cascading Shadow Maps) with baked lighing.
Just to add:
So you can capture the scene ‘correctly’ by going back to the old CSM (Cascading Shadow Maps) with baked lighing.