No Lumen on Panoramic Capture

Trying the Panoramic Capture tool to make some nice stereo 360 renders of my scene, but the result is without any Lumen contribution (no lighting, no reflection) and has many artifacts.

Did anyone get Panoramic Capture to work with Lumen? Any ideas for a workaround?

I’m currently on the latest UE5.1.1. Here’s a capture of a simple scene with the camera sitting under a cube:

Just to add:

  • Ray traced shadows are not showing up at all in the scene
  • Artifacts are caused by having ‘Virtual Shadow Maps’ turned on

So you can capture the scene ‘correctly’ by going back to the old CSM (Cascading Shadow Maps) with baked lighing.

Someone on Youtube said that checking “allocate history per pane” option in render settings solves the problem.

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Here’s the video.
Hopefully it can help!

After some investigation I can clarify: There are two ways of making Panoramic movies/images:

1. The legacy approach (enable “Panoramic Capture” plugin).

  • this is the one this question is about
  • doesn’t seem to support Lumen / VSM
  • quite slow (>100sec per frame in my 6k scene on RTX3090)
  • can render stereoscopic 360

2. The new appraoch (enable “Movie Render queue additional passes” plugin)

  • in beta, was broken in UE5.1.0 and works in UE5.1.1
  • crashes with Nantite meshes in the scene (in UE5.1.1)
  • has the “allocate history per pane” checkbox, but renders black output when enabled
  • works with Lumen / VSM (but without temporal effects for now, since per pane needs to be off)
  • much, much faster (<5sec per frame)
  • can’t render stereoscopic 360

Concluding: If you need stereoscopic, you need to:

  • use the legacy tool
  • be very patient with the rendering
  • design your map with baked lighting / direct lighting only
  • hope that the new tool gets stereoscopic!
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Hi, I’m also having the same problem with panoramic shots; I have tried the above solutions and so far they were not satisfactory. Until today I found someone who managed to make 360 captures work with Lumen and also created a Script. He left the video and there is the link to github.

That’s an interesting approach… for a stereoscoping render it re-opens Unreal… 240 times… Well, I guess I have to get some more storage and let the machine overnight.

@Tika_3D_Studio @Warner_V I tried this plugin but the 360 renders have a watermark logo on it. Which means its isn’t free and its demo version.

Did you see watermarks in your 360 final renders?

After several tries I found a solution to render the 360 Panoramic images in Unreal Engine 5 using Lumen; Here I share the extra steps to achieve it:

  • Carry out the steps of the sequencing and renderings of the 6 camera positions, as described in this video
  • Then you will get 6 images for a 360 position.
  • Follow this order 1-Rigth, 2 -Back, 3-Right, 4-Front, 5-Up and 6-down, thus identifying the render images obtained.
  • You can use these 06 images to create an equirectangular image, for this I share an online app Cubemap to panorama
  • The order will help you to locate the images.

Greetings from Peru

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Hi!
If the question is still relevant. I just recently added the stereo rendering and Lumen functionality for plugin Camera360v2.
Information and examples:

Plugin in marketplace:

First example 360 stereo rendering.