Warner_V  
                
                  
                    February 21, 2023, 12:15pm
                   
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              Trying the Panoramic Capture  tool to make some nice stereo 360 renders of my scene, but the result is without any Lumen contribution (no lighting, no reflection) and has many artifacts.
Did anyone get Panoramic Capture to work with Lumen? Any ideas for a workaround?
I’m currently on the latest UE5.1.1. Here’s a capture of a simple scene with the camera sitting under a cube:
             
            
              
            
           
          
            
              
                Warner_V  
              
                  
                    February 21, 2023, 12:34pm
                   
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              Just to add:
Ray traced shadows are not showing up at all in the scene 
Artifacts are caused by having ‘Virtual Shadow Maps’ turned on 
 
So you can capture the scene ‘correctly’ by going back to the old CSM (Cascading Shadow Maps) with baked lighing.
             
            
              
            
           
          
            
              
                mr20399  
              
                  
                    February 21, 2023,  3:47pm
                   
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              Someone on Youtube said that checking “allocate history per pane” option in render settings solves the problem.
             
            
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                mr20399  
                
                  
                    February 21, 2023,  3:48pm
                   
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Here’s the video.
             
            
              
            
           
          
            
              
                Warner_V  
              
                  
                    February 21, 2023,  4:02pm
                   
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After some investigation I can clarify: There are two ways of making Panoramic movies/images:
1. The legacy approach (enable “Panoramic Capture” plugin). 
this is the one this question is about 
doesn’t seem to support Lumen / VSM 
quite slow (>100sec per frame in my 6k scene on RTX3090) 
can render stereoscopic 360 
 
2. The new appraoch (enable “Movie Render queue additional passes” plugin) 
in beta, was broken in UE5.1.0 and works in UE5.1.1 
crashes with Nantite meshes in the scene (in UE5.1.1) 
has the “allocate history per pane” checkbox, but renders black output when enabled 
works with Lumen / VSM (but without temporal effects for now, since per pane needs to be off) 
much, much faster (<5sec per frame) 
can’t render stereoscopic 360 
 
Concluding: If you need stereoscopic, you need to: 
use the legacy tool 
be very patient with the rendering 
design your map with baked lighting / direct lighting only 
hope that the new tool gets stereoscopic! 
 
             
            
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              Hi, I’m also having the same problem with panoramic shots; I have tried the above solutions and so far they were not satisfactory. Until today I found someone who managed to make 360 captures work with Lumen and also created a Script. He left the video and there is the link to github.
             
            
              
            
           
          
            
              
                Warner_V  
              
                  
                    February 23, 2023,  9:04am
                   
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That’s an interesting approach… for a stereoscoping render it re-opens Unreal… 240 times… Well, I guess I have to get some more storage and let the machine overnight.
             
            
              
            
           
          
            
              
                Melvixz  
              
                  
                    February 27, 2023, 10:28pm
                   
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              @Tika_3D_Studio  @Warner_V   I tried this plugin but the 360 renders have a watermark logo on it.  Which means its isn’t free and its demo version.
Did you see watermarks in your 360 final renders?
             
            
              
            
           
          
            
            
              After several tries I found a solution to render the 360 Panoramic images in Unreal Engine 5 using Lumen; Here I share the extra steps to achieve it:
Carry out the steps of the sequencing and renderings of the 6 camera positions, as described in this video 
 
Then you will get 6 images for a 360 position. 
Follow this order 1-Rigth, 2 -Back, 3-Right, 4-Front, 5-Up and 6-down, thus identifying the render images obtained. 
You can use these 06 images to create an equirectangular image, for this I share an online app Cubemap to panorama 
 
The order will help you to locate the images. 
 
Greetings from Peru
             
            
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              Hi!
  
  
    NEWS 04.04.2023. 
Update in Marketplace! 
Fixed freezes after stereo rendering;
Fixed masks for working with seams, now seams are not so conspicuous with small values of the cut. 
In the next update I will add maximum quality value for stereo. Which reduces ribs and seams. The number of tasks will increase to ~1470 
But you always have a choice, speed or quality. It all depends on your goals and your project. 
Quality 5 - maximal: 
[image] 
 
[image] 
 
Quality 1-minimal: 
[image] 
 
[image] 
 
Per…
   
 
Plugin in marketplace:https://www.unrealengine.com/marketplace/en-US/product/camera-360-v2