Guys, I’ve been scrounging for days now trying to find Information on programming AI into C++. I heard over and over @MieszkoZ saying “If you desire performance, do your AI in C++”. But you don’t teach us how, or have up to date Documentation on it!!!
Are you serious???
For Tasks i finally found this.
Okay i can handle it for now.
But there is NOTHING regarding services in C++!!! I found Exi post asking around.
However, the method that he overrides doens’t EXIST!!! “virtual void ReceiveTick(AActor* OwnerActor, float DeltaSeconds) override;”
Please in the name of what most holy can you make our lives easier trying to use your Game Engine? Is it that hard?
There isn’t a lot in the way of examples for services (but should be enough to get going). There are however quite a few examples for tasks which you can use.
It’s a little more effort than reading documentation, but it’s certainly possible to use what’s provided to build your own tasks and services.