I am using Lumen as Global Illumination and Reflection. Scene is standard scene with SkyLight, SkyAtmosphere and Directional Light. Have a PostProcessVolume that is set to boundless. Two Sided Distance Field Generation is enabled for all surfaces.
I am unable to see any sort of ambient occlusion in viewport. Even when I render with Movie Render Queue, there is zero AO.
Is there a way I can fix this? Thanks!