Nintendo Switch HUD controller UI placement different than other platforms

Summary

When having a custom widget with HUD controller, on Nintendo Switch specifically, the alignment of the interface in game does not match the widget, and its only happening on Switch (first one) meaning we can’t fix as it works on other platforms

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Create two widgets: One will be drawn with verse on start, and the other will be placed with HUD controller again at start. Add an element to see how far the two are.
Launch live edit on Nintendo Switch 1
Check offset
Launch live edit on a non-Switch platform (pc or console)
Check offset again

Expected Result

There is no offset between the two widgets on Nintendo Switch 1

Observed Result

There is misalignment of the two widgets, with the HUD controller one being higher and to the right more (only on Switch 1).

Platform(s)

Nintendo Switch 1

Additional Notes

Our test compared the Nintendo Switch 1, Xbox Series S, PS5 and PS4.

Did You properly set the dead zone on switch? How do You construct Your widgets? All seems fine on my end, with multiple widgets from verse/UMG on switch 1

I use overlays, wdym by deadzone? My issue is that HUD controller moves the ui on switch but not on other platforms

Game settings on nintendo, try looking for dead zone in UI settings and then set them to full screen

FORT-1133321’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.