Summary
On console platforms, there is a “Safe Zone” that defines the visible portion of the screen. When UI is added to the player’s screen, this UI is scaled to fit within this Safe Zone. This is the case when using any Blueprint Widgets such as HUD Message Devices, Tracker Devices, Popup Dialogue Devices, etc.
However, widgets added to the player’s UI canvas using Verse do NOT respect this Safe Zone boundary. This makes it impossible to keep Verse UI and Widget Blueprint UI consistently aligned across all platforms. Even the built-in UI scales according to this Safe Zone.
This seems like an oversight, and differs from the behavior of all other UI in the ecosystem.
It makes me wonder if this is related to the fact that when Verse UI widgets are removed, they do not clean up properly as described here: RemoveWidget Function Does Not Clean Up Properly
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Have a Verse UI widget anchored to the bottom left corner of the screen
- Be playing on Xbox
- Shrink Safe Zone as small as it can go
- Observe Verse UI in the corner of the screen does not fall within the Safe Zone
Expected Result
Verse UI according to console Safe Zone
Observed Result
Verse UI does not scale according to console Safe Zone
Platform(s)
Xbox, PS5
Additional Notes
Seems like an oversight