Niagara weapon/pickaxe Collision

I’ve been trying to make Niagara Particles react to Players swinging their melee weapons without success. I tried all the CPU Collision Trace Channels - ALL of them! None react to players melee swings.
Most Trace Channels react to the character’s capsule itself, but that’s not what I’m looking for.
Any feedback from Epic as to how to make this happen would be greatly appreciated.
Thanks.

@OmniscientBlot Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Thanks, will do.

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