Hello, I trying to figure out what the Niagara alternative is to using UParticleSystem.
Since my project is only a year in development but I trying to switch over the UParticleSystem code over to Niagara.
As we have already ported most of our particle code. how are we suppose to call Niagara in game code via c++ as before we could use UParticleSystem* ParticleSystem = nullptr; for example
thanks in advanced
Stephen