Niagara UE4.27 - Particle attached to player leaves ghosting trail/blur with & without TAA?

Hi, I have particles attached to my characters armor and weapon. The system that is attached to the armor is using global space and the one attached to the weapons is using local space.

When the character moves/rotates whatever, the particles seem to leave a ghosting trail/blur. I’ve tried using FXAA and even no AA at all but this still seems to persist.

Video showing the issue:

I’m pretty new with Niagara so I’m not sure what’s wrong here. Motion blur is also disabled and set to 0 in the PP. Material is like this:


image

System/emitter is like this:




image

I looked online for an answer but couldn’t find much. Any help is appreciated!

EDIT: Setting Responsive AA in the material seems to make it better but the particles still become blurry. I’ve also tried disabling After DOF but that doesn’t seem to affect much.

Hi did you find a solution? I’m getting the same issue.

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anyone has a solution?

Not a 100% solution but see the “EDIT:” part in my post.

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