Summary
Niagara set to trigger in a cinematic no longer works
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Build a cinematic with a niagara component, add the FX System > System Life Cycle to it and set it to trigger at a certain point.
Expected Result
The FX should trigger at that time, which was working fine before
Observed Result
The FX no longer triggers
Platform(s)
All
Island Code
9909-6421-7669
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2 Likes
You can see a workaround in the second part of the clip to use lifecycle instead
1 Like
Bump, I’m having this issue too
I’m having the same issue on a map that’s already been posted. The VFX animations overlap because I have several of them activating and deactivating throughout my level sequence. It’s completely messed up.
lantram
(lantram)
August 20, 2026, 7:23pm
7
I’m seeing this issue as well. Niagara effects in cinematic or replay are not displaying correctly.
lukevh
(lukevh_)
August 20, 2026, 7:59pm
8
Same here, genuinely so much of my map includes this… its ruined it all.
FORT-1143016’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.