Niagara System Not Triggering in Cinematic

Summary

Niagara set to trigger in a cinematic no longer works

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Build a cinematic with a niagara component, add the FX System > System Life Cycle to it and set it to trigger at a certain point.

Expected Result

The FX should trigger at that time, which was working fine before

Observed Result

The FX no longer triggers

Platform(s)

All

Island Code

9909-6421-7669

Upload an image

2 Likes

You can see a workaround in the second part of the clip to use lifecycle instead

1 Like

Bump, I’m having this issue too

I’m having the same issue on a map that’s already been posted. The VFX animations overlap because I have several of them activating and deactivating throughout my level sequence. It’s completely messed up.

I’m seeing this issue as well. Niagara effects in cinematic or replay are not displaying correctly.

Same here, genuinely so much of my map includes this… its ruined it all.

FORT-1143016’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.