Niagara Skeletal Mesh CPU Access Error in 4.26

I was running into this error in UE5.1 Lyra project.
The bug didn’t happen on the regular SK_Mannequin (Manny or Quinn).

In the warning itself it’s saying “either no CPU access is set on the mesh or the data is invalid”

So I checked my new mesh (in my case a frog skeleton mesh) I had needed to enable “Allow CPUAccess” under the LOD Info.

After checkboxing this. It started to work just fine. and no more Niagara warnings

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