I’m working on a VR project using Unreal Engine 5.4.4 and stumbled upon the Mover 2.0 plugin in this video from Unreal Fest and figured the plugin seems like a good option for the project.
But I’m having issues with understanding the plugins workflow, even after studying the examples from the fest. How can I implement the Mover 2.0 logic with a PlayerController for VR? I would greatly appreciate some help.
Sorry for the vagueness of the post.