Hi everyone,
I’m currently working on a Fighting Game in Unreal Engine 5.4.4, where the lobby should use Steamworks and the server is set up as a Dedicated Server. Unfortunately, I’ve run into a few issues and would appreciate your help.
About the Project
- Genre: Fighting Game
- Lobby System: Steamworks (Steam Sdk: v161)
- Server: Dedicated Server (Amazon Aws Ec2)
- Version: UE 5.4.4
The Issues
- Created Lobbies Not Showing
Although I’m able to create lobbies, they don’t appear in the list. I’ve checked the logs, but I’m unsure how to interpret or resolve the issue. (See attached logs for details) - Testing on a Single Device
When I try to run both the server and client on the same workstation, I keep getting a log error. Is there a specific method or setting to test on a single device? Perhaps I’ve missed something. - Code Review
I’m not sure if my code structure is correct. I’d appreciate it if someone could take a look at the code and offer suggestions on how to fix the issues or improve the overall setup.
4.(Code snippets are included below)*
Questions
- How can I debug or resolve the issue with lobbies not showing up?
- Is there a way to effectively test the server and client on the same machine without running into errors?
- Is my general code structure suitable for a Fighting Game with Steamworks and Dedicated Server support?
Attachments
- Log File & Code Snippets: (SwissTransfer - Envoi sécurisé et gratuit de gros fichiers)
Thank you in advance for your help! I’m looking forward to your feedback and suggestions.
Best regards,
Leandro