Hello im trying to recreate this effect behind ue5 default volumetric clouds.
The effect is caused by either the “ObjectAlignedVirtualPlaneCoordinates” node or something similar due to this effect being seen in Fortnite and in ue5 with a static mesh using the node.
I would like help or a tutorial on how to achieve this effect and I would also like this to be easily appliable to any volumetric cloud material preferably via a material function if possible.
Here’s the texture if needed