LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
LogTurnkeySupport: Project requires temp target (PCG plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/nicol/Documents/Unreal Projects/MyProject16/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““E:/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/nicol/Documents/Unreal Projects/MyProject16/MyProject16.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52852 -project=“C:/Users/nicol/Documents/Unreal Projects/MyProject16/MyProject16.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/nicol/Documents/Unreal Projects/MyProject16/MyProject16.uproject” -unrealexe=“E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe”
-platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“E:/” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/nicol/Documents/Unreal Projects/MyProject16/MyProject16.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52852 -project=“C:/Users/nicol/Documents/Unreal Projects/MyProject16/MyProject16.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/nicol/Documents/Unreal Projects/MyProject16/MyProject16.uproject” -unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -buil
d -pak -iostore -compressed -prereqs -archivedirectory=E:/ -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.23 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\nicol\Documents\Unreal Projects\MyProject16\MyProject16.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: E:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “E:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject16 Win64 Development -Project=“C:\Users\nicol\Documents\Unreal Projects\MyProject16\MyProject16.uproject” -Manifest=“C:\Users\nicol\Documents\Unreal Projects\MyProject16\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\nicol\Documents\Unreal Projects\MyProject16” -skipdeploy -log=“C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-MyProject16-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-MyProject16-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject16 (no existing makefile)
UATHelper: Packaging (Windows): Total execution time: 0.94 seconds
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘AdvancedSessions’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 1,07s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_5.3\UBT-MyProject16-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Greetings @Lapan_Terose
Welcome to the Unreal Engine Community Forum. With this, I’d start by deleting any ‘Intermediate’ or ‘Saved’ folders inside your project folder and try re-running it. If that fails, I’d recommend checking out this threat Unknown Package Error UE5.2. A user there had a very similar issue was provides some steps they used to fix it. I hope that helps!
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