Are there any example with AI and Behavior Tree for multiplayer, when AI attacks, and patrols? Thanks.
Yeah, sort of… start here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/
After I did that, I was able to eventually figure out the rest (attacking, patrolling, running away, etc).
Hi unit23
I would recommend my friends → How to create AI basics (Patrol, Sight, Attack, etc) - Great start!
I also have streams on new AI components - the AI Perception and EQS.
-Peace
How has this been a problem since UE 4.9 and has not yet been fixed?
No idea. I’m running 4.20 and there’s still no examples or real tutorials out there for this.