Need AI Multiplayer Behavior Tree Example

Are there any example with AI and Behavior Tree for multiplayer, when AI attacks, and patrols? Thanks.

Yeah, sort of… start here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/

After I did that, I was able to eventually figure out the rest (attacking, patrolling, running away, etc).

Hi unit23

I would recommend my friends → How to create AI basics (Patrol, Sight, Attack, etc) - Great start!

I also have streams on new AI components - the AI Perception and EQS.

-Peace

How has this been a problem since UE 4.9 and has not yet been fixed?

No idea. I’m running 4.20 and there’s still no examples or real tutorials out there for this.