Need AI Multiplayer Behavior Tree Example

Yeah, sort of… start here:

After I did that, I was able to eventually figure out the rest (attacking, patrolling, running away, etc).

Are there any example with AI and Behavior Tree for multiplayer, when AI attacks, and patrols? Thanks.

Hi unit23

I would recommend my friends → How to create AI basics (Patrol, Sight, Attack, etc) - Great start!

I also have streams on new AI components - the AI Perception and EQS.


How has this been a problem since UE 4.9 and has not yet been fixed?

No idea. I’m running 4.20 and there’s still no examples or real tutorials out there for this.