Hello, we updated our project to Unreal 5.8.2 and we found some issues when enabling Stereo Rendering options with ndisplay in Switchboard, that were not happening in Unreal 5.7.
We were able to reproduce those issues in the nDisplay Template project :
Just create a simple ndisplay configuration with one screen, add it to the scene, to Switchboard, and launch the node.
The rendering of the scene will look clean.
Then go back to switchboard and change the Render Mode to any of the stereo render mode.
We first tried to enable Frame Sequential, the stereo mode we and most of our clients are using usually, and the rendering became all muddy with some kind of temporal instability that makes the pixels seemingly go from left to right.
We then tried to see if it was happening in a way simpler stereo mode, Side by Side, where the image is just split in the middle with one side corresponding to the left eye and one side to the right.
As soon as the mode is enabled in Switchboard, the image presents the same visual artifacts as with Frame Sequential, even BEFORE recombigning the 2 eyes images by enabling it in our projector.
What’s weird is that with both modes, it does feel like stereo is working, but the picture is all ruined by the rendering issue.
Maybe there’s some kind of default rendering mode that was enabled in unreal 5.8 that doesn’t work well with ndisplay stereo and that was not disabled in the sample project ?
I joined some images of how it looks like with each rendering mode.
This is a big issue for us as many of our clients buy our software for using it in 3D rendering mode, with all kinds of setups.
Thanks for your help !
Malek
FrameSequential.png(446 KB)
SideBySideCombined.png(407 KB)
FrameSequentialVideo.mp4(29.3 MB)
Mono.jpg(2.92 MB)
SideBySide.jpg(2.95 MB)
