NavMesh with 2D sprites?

What is the parent actor type of your AI class? There was an issue in 4.6 and earlier where using AIMoveTo would crash if the actor wasn’t a Character or similar (might have just been if it didn’t have a MovementComponent, but I don’t remember exactly), as it couldn’t find the AgentSettings or something like that.

If it’s not a Character, reparenting to that might help.

Cheers,
Michael Noland