Hello,
I have been trying to find out why the navmesh isn’t updating on shipping builds, its working well on development builds.
I am using UE4.24.2 source, world composition
[My settings][UE 4.24.2]
Force Rebuild on load =True
Auto destroy when no navigation = True
Runtime generation = Dynamic
Observed path tick interval = 0.5
Can be main Nav data = True
Generate Navigation Only Around Navigation Invokers = True
Active Tile update interval = 5
I have invokers on the player character and all the AI.
Everything is working well(but way slower) on development builds.
Is there a way to force navmesh update at runtime,
I tried slightly moving the navboundVolume, with no result
Any help is much appreciated.