Hi guys, I am having an issue with the Navmesh, it’s perfectly fine until I change any of the settings in the recast nav mesh object and then it stops working completely, even after manually rebuilding the paths in the drop down a ‘Navmesh needs to be rebuilt’ error message pops up and none of my AI objects work at all.
I checked around thinking this is some kind of bug but apparently an issue like this was fixed in 4.8 so I wasn’t sure if I was simply doing something wrong? The only way I can get things working is just using the navmesh as default but I need to be able to change the cell size for my level.
Got mine working by deleting the RecastNavMesh object, then tuning my Navigation Mesh project settings and building paths.
One thing that has also broken teleportation is being inside a collision mesh. Built a room mesh and the automatic collision bounds filled the whole room breaking the teleportation.
For what it’s worth, here’s a video of creating a brand new map, dropping a nav mesh bounds volume, recast nav mesh spawning, and yet when I PIE, our friendly error comes up again.
I have wracked my brain on this and can only imagine that including this module in my project is somehow interfering with the way RecastNavMesh works in the Editor, and not my project files.