Hello,
I have encountered a problem with the " NavMesh modifier" component which is It doesn’t work.
I’ve created an Actor that I’ve made the " NavMesh modifier" component a child to It then I added this actor as a child actor to my character hereafter I set the " Area class " to " Obstacle" with a large “failsafe extent” so that AIs won’t choose the path nearby the player to reach where they are supposed to be, but It seems the " NavMesh modifier" doesn’t update and AIs still choose the shortest path whether they collide the Player or not, I want them to choose a path that player can’t see them reaching their destination.
what options are there to resolve this?
Same issue. I’m trying now the suggestion from that answer: Is it possible to change how navmesh pathfinding behaves? - #4 by bASteker
I am doing my hobby only on weekends, so it will take some time