I apologize if this is the incorrect forum, but I wasn’t perfectly sure which one would fit the best.
I’m using 4.9
I’m having issues with navigational meshes. My map is rather large, and it’s not exactly square shaped so I use multiple nav mesh bound volumes to cover my whole map. Crude drawing to explain.
this is the usual number (160k-180k) that pops up when I start building the navigation mesh.
However I’m running into some issues.
The first problem I’m running into is some nav bounds not filling up at all. When the building counter has reached 0, sometimes bounds will still look unfinished/unfilled like this, does that happen when my nav meshes are too large or something? Here’s another example.The second one is a minor issue. It doesn’t really affect me negatively in any way, but I’m still a bit curious. The nav mesh sometimes starts generating outside the bounds I’ve set as can be seen here. The only nearby nav bounds are selected, yet the nav mesh starts outside of it.
Am I doing something terribly wrong here?
Would it be better to use a single, large nav mesh bound which would cover a lot of un-required areas? perhaps there is some way to mark the irrelevant areas out of the building process?
Everything works aside from my “nav mesh bound volumes” not filling up during/after building, so my whole level is never fully covered.
Another problem is some random areas outside of any nav mesh bound gets the nav mesh generated on it. (this is a minor issue, I think?)
Any tips or help is greatly appreciated.
edit: regarding issue 1: I’ve tested with AI, the navmesh not filling out the volumes is not a visual artifact. The ai doesn’t detect anything either when it spawns/is put in the non-filled areas.