My game’s scale is quite small, like for insects, pawns have about 5 units radius. This leads to issues with the NavMesh, as it seems to support only a min. actor/agent size. With the NavMesh a sample map looks like this:
Now I need to get the NavMesh closer to the stones/rocks, I don’t want that much space between them and the mesh bounds. I tried with various NavMesh project settings, even with everything (cell size and height, agent radius, etc.) set to 1.0, but I can’t get that to work.
Can UE4 NavMeshes even handle such a small scale?