Hi,
So when i switch the 'Runtime Generation" setting on my navmesh from ‘Dynamic’ to ‘Dynamic Modifiers Only’, the map loading time on play increased dramatically. (in editor from 3 seconds to like 1 minute) aswell as ingame. I suspect that the navigation mesh is being regenerated? (got a pretty large navmesh) Does anyone know its possible to fully disable regeneration of the navmesh ?
Disabling ‘Force Rebuild on Load’ on the navmesh seems to do nothing…