Navmesh based on custom shape

Hello everyone.
I would like to know if it is possible to make the navmesh based on a mesh brought from the blender.
I’m trying to make a navmesh for a classic tower defense game where the AI must navigate a path.
So far I have used several NavModifierVolumes to block the parts that the characters should not be browsing, but I am wondering if there is a better way to do this. In unity, for example, we can use a specific mesh to bake a navmesh.


You can use the geometry tools (Pen) to create the shape, then convert it (actor type[details]) to nav mesh.

Thanks for the information. I will try this.