Being pretty new to UE4, I need you help to help me solve an issue I am facing since yesterday.
I am actually working on a VR (HTC VIve) game using the provided VR template using the motion controller locomotion system.
My goal is to make the ground to fall down at a certain time. In order to do this, I have to set the ground, which is an CTOR bp, to “movable”.
From the moment I set this BP as “movable, the navmesh is broken and I can no longer TP anywhere.
Does anyone have an idea on how to solve this?
Many thanks in advance for your precious help.