Hello Master’s, I have a problem with generate navmesh with level streaming…
So, basicly it always rebuild all navmesh whenever new level loaded. they also rebuild for the old level, not just for the new level.
The problem is, its need time to rebuild all navmesh and make AI Creature cannot move waiting for navmesh.
Note:
-I’am put NavMesh Bound Volume for each level stream
-I’am use Dynamic Runtime Generation
Need TIPS to use NavMesh Bound Volume Properly to make NavMesh build just for new stream level
Warm Regards
=)