Hello
I add two agents to NavMesh in engine settings, but any change in engine itself of course - I’m working here with blueprints only on normal version. And this change is for sure visible in settings - it was saved with this shared project.
Most important - I open this project now to check and I have result same as you - no Blue area even in editor.
I check all settings - they are exactly same as yesterday.
As I post before, this is sometimes very random effect - sometimes I have it in editor not visible too - but I never had it visible in PIE nor simulate. Sometimes when I finally have it in editor, when project is reopened it is lost - like today on your and my side.
Sometime it shows (in editor, never in PIE) after geometry rebuild or other actions, but I really can’t catch when - very random.
Maybe we can try opposing way - if you can set up this or other empty project with NavMesh for normal and LowHeight are and this NavModifierVolume - I will be very happy, because this is very important for my project.
As I understand, low area should be created (this blue) automatically under flow with not sufficient height, but when this height is enough for low area for example. And NavModifier can change normal area to Low (or other selected).
I have also some problems with NavLinks and SmartLinks inside (reandom results on good nav) but this is for other thread I think.
And here my other connected report https://answers.unrealengine.com/questions/722226/navigation-mesh-drawing-in-editor-not-visible-bug.html
I work with ai and navigation months ago, I had break now for coding other parts, but I not work with lowHeight area and many navigation mesh agents, so hard to say it was like this is worked before.
Thank you for your help Tyler 