Navigation and pawn size

I have a pawn with floating pawn movment derivative , it has a box component as its root component.

Whenever I make it move to a point using the default move to command it moves along a path without considering pawn’s size and keeps bumping and stuck into things.

It moves along the path as if the pawn is not a box but a single point at its center of mass.

So when the pawn is supposed to go around an obstacle it bumps into its corner trying to go forward but is stuck and returns fail.

How should I go about making it so that it keeps a certain distance from the nearby objects and consider it body size while pathfinding to move?

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